by Team CopperPunch
Our game aims to be an action game that focuses on a combat system built with player action combos. As a player, you can experiment with combining basic movements and attacks to achieve more powerful combos, and to efficiently face different types of enemies.
The game world will be interact-able with dynamic enemy spawn. And we will also assist the game feel with procedural animations on player and enemies, and add environment feedback.
As for the story, it has an overarching theme of ascension. The game has the protagonist fight mysterious creatures in a cave to get to the surface.
MS GDD Team (+ individual research topics):
- Ben Stern – Animation system, combat system, game design + programming
- Lingxiao Yu – Individual AI, enemy physics, level blockout, graphics, programming
A link to the build can be found here: https://knh190.itch.io/fttp