by Bladesmiths
The Shattering Swords is a 3rd-person action game centered around a real-time weapon-switching combat system. Combat is grounded and deliberate, similar to Dark Souls. You wield a magical sword that can change its shape on the fly when exposed to various gemstones.
You play as a reluctant hero who takes up the sword to defend their village from a horde of living gem constructs. You’ll slash, roll, and parry your way through combat encounters, gathering new gemstones and mastering your weapon’s three forms: the balanced Topaz, the heavy Ruby, and the swift Sapphire.
The game culminates in a boss fight against the human leader of the horde, who wields a sword that mirrors your own.

https://bladesmiths.github.io/
MS GDD Team (+ individual research topics):
- Nick Engell (he/him) – AI’s Influence on Engaging Boss Design
- Trenton Plager (he/him) – Scrum for Student Game Development Teams
- Kyle Weekley (he/him) – A Taxonomy of 3rd-person Melee Combat Games
- John Vance (he/him) – Designing Enemies: Teaching the Player Through Gameplay
- Rudy Zhang (he/him) – Signed Distance Fields (SDF) Applications in Real-Time Rendering
Other Team Members:
- Sofia Brognara – Concept Art
- Xy Hilbrink – 3D Modelling/UVing/Texturing
- Effy Ma – Rigging/Animation
- Michal Zadok – Rigging/Animation
- Effie Wang – UI Design
- Kesavan Shanmugasundaram – Technical Art/Visual Effects